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DIGRA
2005
Springer
16 years 6 days ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
FGR
2000
IEEE
131views Biometrics» more  FGR 2000»
15 years 11 months ago
Robust Facial Feature Localization by Coupled Features
In this paper, we consider the problem of robust localization of faces and some of their facial features. The task arises e.g. in the medical field of visual analysis of facial p...
Matthias Zobel, Arnd Gebhard, Dietrich Paulus, Joa...
ADAEUROPE
2008
Springer
15 years 8 months ago
Real-Time Distribution Middleware from the Ada Perspective
Standards for distribution middleware sometimes impose restrictions and often allow the implementations to decide on aspects that are fundamental to the correct and efficient behav...
Héctor Pérez, J. Javier Gutié...
ICML
2002
IEEE
16 years 7 months ago
Adaptive View Validation: A First Step Towards Automatic View Detection
Multi-view algorithms reduce the amount of required training data by partitioning the domain features into separate subsets or views that are sufficient to learn the target concep...
Ion Muslea, Steven Minton, Craig A. Knoblock
CVPR
2010
IEEE
16 years 2 months ago
Learning Shift-Invariant Sparse Representation of Actions
A central problem in the analysis of motion capture (Mo- Cap) data is how to decompose motion sequences into primitives. Ideally, a description in terms of primitives should fac...
Yi Li