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IJCAI
2007
15 years 8 months ago
Learning to Walk through Imitation
Programming a humanoid robot to walk is a challenging problem in robotics. Traditional approaches rely heavily on prior knowledge of the robot's physical parameters to devise...
Rawichote Chalodhorn, David B. Grimes, Keith Groch...
UAI
2008
15 years 8 months ago
Dyna-Style Planning with Linear Function Approximation and Prioritized Sweeping
We consider the problem of efficiently learning optimal control policies and value functions over large state spaces in an online setting in which estimates must be available afte...
Richard S. Sutton, Csaba Szepesvári, Alborz...
IADIS
2004
15 years 8 months ago
Moginma: an autonomous grid node monitoring agent
The accelerated development in grid computing has positioned it as a promising next generation computing platform. It enables the creation of virtual organizations (VO) for sharin...
Arshad Ali, Fawad Nazir, Hamid Abbas Burki, Tallat...
AIIDE
2009
15 years 7 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
CHI
2010
ACM
15 years 6 months ago
Designing with mobile digital storytelling in rural Africa
We reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for `...
Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden,...