A prototype-based approach is introduced for action
recognition. The approach represents an action as a se-
quence of prototypes for efficient and flexible action match-
ing in ...
We propose a novel method for computing a fourdimensional (4D) representation of the spatio-temporal visual hull of a dynamic scene, based on an extension of a recent provably cor...
The paper deals with grouping of edges to contours of shapes using only local symmetry and continuity. Shape skeletons are used to generate the search space for a version of the M...
Local part-based human detectors are capable of handling partial occlusions efficiently and modeling shape articulations flexibly, while global shape template-based human detector...
Zhe Lin, Larry S. Davis, David S. Doermann, Daniel...
In this paper, we propose a method for generating realistic shadows of virtual objects inserted into a real video sequence. Our aim is to improve and extend the work of [1], which...