Defining the collecting semantics is usually the first crucial step in adapting the general methodology of abstract interpretation to the semantic framework or programming languag...
We present the first planner capable of reasoning with both the full semantics of PDDL2.1 (level 3) temporal planning and with numeric resources. Our planner, CRIKEY3, employs heu...
We propose a method for interactive colour image segmentation. The goal is to detect an object from the background, when some markers on object(s) and the background are given. As...
We give the first exponential separation between quantum and classical multi-party communication complexity in the (non-interactive) one-way and simultaneous message passing setti...
We analyze the complexity of equilibria problems for a class of strategic zero-sum games, called Angel-Daemon games. Those games were introduced to asses the goodness of a web or g...