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» Finding Optimal Strategies for Imperfect Information Games
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CIKM
2010
Springer
15 years 4 months ago
A unified optimization framework for robust pseudo-relevance feedback algorithms
We present a flexible new optimization framework for finding effective, reliable pseudo-relevance feedback models that unifies existing complementary approaches in a principled wa...
Joshua V. Dillon, Kevyn Collins-Thompson
CORR
2007
Springer
111views Education» more  CORR 2007»
15 years 5 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar
ICC
2009
IEEE
146views Communications» more  ICC 2009»
15 years 3 months ago
Multi-Hop Aggregate Information Efficiency in Wireless Ad Hoc Networks
Abstract--We introduce multi-hop aggregate information efficiency (MIEA), a comprehensive metric that captures several performance-affecting factors of wireless ad hoc networks in ...
Pedro Henrique Juliano Nardelli, Giuseppe Thadeu F...
ICINCO
2004
165views Robotics» more  ICINCO 2004»
15 years 7 months ago
Active Sensing Strategies for Robotic Platforms, with an Application in Vision-Based Gripping
: We present a vision-based robotic system which uses a combination of several active sensing strategies to grip a free-standing small target object with an initially unknown posit...
Benjamin Deutsch, Frank Deinzer, Matthias Zobel, J...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
16 years 19 days ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang