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SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 14 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
DIGRA
2005
Springer
16 years 1 days ago
End of story? Quest, narrative and enactment in computer games
Espen Aarseth recently claimed that all games referred to as ’narrative games’ could better be described as ’quest games’. The writer of this paper suggests that Max Payne...
Anders Sundnes Løvlie
WINE
2005
Springer
161views Economy» more  WINE 2005»
15 years 12 months ago
Design of Incentive Compatible Mechanisms for Stackelberg Problems
This paper takes the first steps towards designing incentive compatible mechanisms for hierarchical decision making problems involving selfish agents. We call these Stackelberg p...
Dinesh Garg, Yadati Narahari
CCS
2004
ACM
15 years 12 months ago
Comparing the expressive power of access control models
Comparing the expressive power of access control models is recognized as a fundamental problem in computer security. Such comparisons are generally based on simulations between di...
Mahesh V. Tripunitara, Ninghui Li
ICS
2010
Tsinghua U.
15 years 10 months ago
Weight Distribution and List-Decoding Size of Reed-Muller Codes
: We study the weight distribution and list-decoding size of Reed-Muller codes. Given a weight parameter, we are interested in bounding the number of Reed-Muller codewords with a w...
Tali Kaufman, Shachar Lovett, Ely Porat