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NETGAMES
2006
ACM
16 years 19 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
ICDCS
2005
IEEE
16 years 8 days ago
Resilient Capacity-Aware Multicast Based on Overlay Networks
The global deployment of IP multicast has been slow due to the difficulties related to heterogeneity, scalability, manageability, and lack of a robust inter-domain multicast rout...
Zhan Zhang, Shigang Chen, Yibei Ling, Randy Chow
ICDE
2005
IEEE
130views Database» more  ICDE 2005»
16 years 8 days ago
Data Acquisition in Sensor Networks with Large Memories
Sensor Networks will soon become ubiquitous, making them essential tools for monitoring the activity and evolution of our surrounding environment. However such environments are ex...
Demetrios Zeinalipour-Yazti, Vana Kalogeraki, Dimi...
ICIP
2005
IEEE
16 years 8 days ago
Adaptive transcoding proxy architecture for video streaming in mobile networks
Wireless video streaming is an area of extensive research due to the error-prone nature of the radio channel with variations in throughput and delay. In mobile networks, handovers...
Matthias Dick, Jens Brandt, Verena Kahmann, Lars C...
163
Voted
ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
16 years 8 days ago
Real-Time and Distributed AV Content Analysis System for Consumer Electronics Networks
The ever-increasing complexity of generic MultimediaContent-Analysis-based (MCA) solutions, their processing power demanding nature and the need to prototype and assess solutions ...
Jan Nesvadba, Pedro Fonseca, Alexander Sinitsyn, F...