We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
This paper reviews the modeling of subthreshold leakage current and proposes an improved model for general series-parallel CMOS networks. The presence of on-switches in off-networ...
A branch-and-bound algorithm is devised to determine the optimal attack strategy to disconnect a network where the objective is to minimize the expected attacking cost. The attack...
Abstract--The future metropolitan-area wireless mesh networks (WMNs) are expected to contain compromise-prone Mesh Access Points (MAPs) with a high frequency of inter-domain roamin...
Abstract—We present an Internet-scale network topology information (NTI) service named WIND for localizing P2P traffic. Central to WIND are the two simple ideas: 1) obtaining NT...