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UAI
2000
15 years 7 months ago
Game Networks
We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive for...
Pierfrancesco La Mura
GLVLSI
2007
IEEE
173views VLSI» more  GLVLSI 2007»
15 years 6 months ago
Modeling and estimating leakage current in series-parallel CMOS networks
This paper reviews the modeling of subthreshold leakage current and proposes an improved model for general series-parallel CMOS networks. The presence of on-switches in off-networ...
Paulo F. Butzen, André Inácio Reis, ...
ENDM
2010
105views more  ENDM 2010»
15 years 6 months ago
Minimizing Expected Attacking Cost in Networks
A branch-and-bound algorithm is devised to determine the optimal attack strategy to disconnect a network where the objective is to minimize the expected attacking cost. The attack...
Anis Gharbi, Mohamed Naceur Azaiez, Mohamed Kharbe...
TWC
2008
186views more  TWC 2008»
15 years 6 months ago
SLAB: A secure localized authentication and billing scheme for wireless mesh networks
Abstract--The future metropolitan-area wireless mesh networks (WMNs) are expected to contain compromise-prone Mesh Access Points (MAPs) with a high frequency of inter-domain roamin...
Haojin Zhu, Xiaodong Lin, Rongxing Lu, Pin-Han Ho,...
NOMS
2010
IEEE
125views Communications» more  NOMS 2010»
15 years 4 months ago
WIND: A scalable and lightweight network topology service for peer-to-peer applications
Abstract—We present an Internet-scale network topology information (NTI) service named WIND for localizing P2P traffic. Central to WIND are the two simple ideas: 1) obtaining NT...
Hongqiang Liu, Yongqiang Xiong, CongXiao Bao, Xing...