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AMDO
2008
Springer
15 years 8 months ago
Real-Time 3D Body Pose Tracking from Multiple 2D Images
We present a human body motion tracking system for an interactive virtual simulation training environment. This system captures images using IR illumination and near-IR cameras to ...
Chi-Wei Chu, Ramakant Nevatia
TON
2012
13 years 9 months ago
Latency Equalization as a New Network Service Primitive
—Multiparty interactive network applications such as teleconferencing, network gaming, and online trading are gaining popularity. In addition to end-to-end latency bounds, these ...
Minlan Yu, Marina Thottan, Li (Erran) Li
HVEI
2010
15 years 4 months ago
No-reference image quality assessment based on localized gradient statistics: application to JPEG and JPEG2000
This paper presents a novel system that employs an adaptive neural network for the no-reference assessment of perceived quality of JPEG/JPEG2000 coded images. The adaptive neural ...
Hantao Liu, Judith Redi, Hani Alers, Rodolfo Zunin...
SIGSOFT
2007
ACM
16 years 7 months ago
Programming asynchronous layers with CLARITY
Asynchronous systems components are hard to write, hard to reason about, and (not coincidentally) hard to mechanically verify. In order to achieve high performance, asynchronous c...
Prakash Chandrasekaran, Christopher L. Conway, Jos...
VRCAI
2009
ACM
16 years 1 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov