Distributed interactive systems often rely on platform information, used for example when migrating a user interface to a small-screen device, or when opportunistically recruiting...
This paper reports on investigations on the possible advantage of the coupling between genomes and physics of cells in artificial evolution. The idea is simple: evolution can rely ...
A key component in Distributed Interactive Simulations (DIS) is the number of data packets transmitted across the connected networks. To reduce the number of packets transmitted, ...
We present IGAP, a peer to peer interactive genetic algorithm which reflects the real world methodology followed in team design. We apply our methodology to floorplanning. Throu...
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...