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MC
2003
102views Computer Science» more  MC 2003»
15 years 8 months ago
Embedded Interactive Systems: Toward Everyday Environments as the Interface
Under headings such as ubiquitous, invisible and ambient computing, new approaches to human-computer interfacing are investigated that give primacy to the physical world. It is en...
Hans-Werner Gellersen
ICIP
2002
IEEE
16 years 8 months ago
Optimal recursive similarity measure estimation for interactive content-based image retrieval
In this paper, a new recursive algorithm is proposed for optimal estimation of similarity measure used in a content-based retrieval system. This is performed through a relevance f...
Anastasios D. Doulamis, Nikolaos D. Doulamis
WIAMIS
2009
IEEE
16 years 1 months ago
Adaptive gesture recognition in Human Computer Interaction
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
16 years 18 days ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 17 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti