We investigate camera-based interaction techniques suitable for generating simple, easy-to-use augmented reality applications. All the interaction techniques described are based o...
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
This paper presents a new interactive parallel method for direct visualization of large particle datasets. Based on a parallel rendering cluster, a frame rate of 9 frames-per-seco...
Emerging large-scale applications for e-science and Grid require end-to-end lightpaths that need to be dynamically provisioned with QoS (quality of service) guarantees. In this pa...
Jinyong Jo, Wontaek Hong, Seungjoo Lee, Dongkyun K...
Flow visualization in 3D is challenging due to perceptual problems such as occlusion, lack of directional cues, lack of depth cues, and visual complexity. In this paper we present...