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CCS
2005
ACM
16 years 3 days ago
On the cost-ineffectiveness of redundancy in commercial P2P computing
We present a game-theoretic model of the interactions between server and clients in a constrained family of commercial P2P computations (where clients are financially compensated...
Matthew Yurkewych, Brian Neil Levine, Arnold L. Ro...
DIGRA
2005
Springer
16 years 3 days ago
A Realistic Reaction System for Modern Video Games
The substantial growth of the video game industry has fueled a search for new technologies and methodologies for providing rich and rewarding experiences for players of modern vid...
Michael Katchabaw, Stephen Danton, Leif Gruenwoldt
DNA
2005
Springer
102views Bioinformatics» more  DNA 2005»
16 years 3 days ago
Chain Reaction Systems Based on Loop Dissociation of DNA
In the field of DNA computing, more and more efforts are made for constructing molecular machines made of DNA that work in vitro or in vivo. States of some of those machines are...
Keiichiro Takahashi, Satsuki Yaegashi, Atsushi Kam...
GECCO
2005
Springer
220views Optimization» more  GECCO 2005»
16 years 3 days ago
Scale invariant pareto optimality: a meta--formalism for characterizing and modeling cooperativity in evolutionary systems
This article describes a mathematical framework for characterizing cooperativity in complex systems subject to evolutionary pressures. This framework uses three foundational compo...
Mark Fleischer
ICANN
2005
Springer
16 years 3 days ago
Varying the Population Size of Artificial Foraging Swarms on Time Varying Landscapes
Abstract. Swarm Intelligence (SI) is the property of a system whereby the collective behaviors of (unsophisticated) entities interacting locally with their environment cause cohere...
Carlos Fernandes, Vitorino Ramos, Agostinho C. Ros...
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