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ICNP
2002
IEEE
15 years 11 months ago
A Simple and Scalable Fair Bandwidth Sharing Mechanism for Multicast Flows
Despite a decade of research and development, multicast has not yet been deployed on a global scale. Among the difficulties with the current infrastructure are intermulticast fai...
Fethi Filali, Walid Dabbous
CSE
2009
IEEE
15 years 10 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
JSSPP
1995
Springer
15 years 10 months ago
The ANL/IBM SP Scheduling System
During the past ve years scientists discovered that modern UNIX workstations connected with ethernet and ber networks could provide enough computational performance to compete wit...
David A. Lifka
DAIS
2003
15 years 8 months ago
Rational Server Selection for Mobile Agents
- Mobile agents have the ability to migrate through heterogeneous networks and execute at remote hosts. This ability can be exploited to improve the performance of agent based appl...
Carsten Pils, Stefan Diepolder
CORR
2008
Springer
152views Education» more  CORR 2008»
15 years 6 months ago
Characterizing User Mobility in Second Life
In this work we present a measurement study of user mobility in Second Life. We first discuss different techniques to collect user traces and then focus on results obtained using ...
Chi-Anh La, Pietro Michiardi
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