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HICSS
2000
IEEE
180views Biometrics» more  HICSS 2000»
15 years 11 months ago
Evolving Use of a System for Education at a Distance
Computers and networks are increasingly able to support distributed collaborative multimedia applications. In fact, the growing interest in distance learning reflects the awarenes...
Stephen A. White, Anoop Gupta, Jonathan Grudin, Ha...
CSL
2011
Springer
15 years 1 months ago
Detecting emotional state of a child in a conversational computer game
The automatic recognition of user’s communicative style within a spoken dialog system framework, including the affective aspects, has received increased attention in the past f...
Serdar Yildirim, Shrikanth Narayanan, Alexandros P...
CSEE
2011
Springer
14 years 10 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie

Source Code
2556views
17 years 4 months ago
Blender: Open Source 3D Computer Animation Suite
"Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and oth...
CVPR
2007
IEEE
16 years 8 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter