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ACMACE
2005
ACM
16 years 10 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
160
Voted
MHCI
2005
Springer
16 years 8 days ago
Design requirements for mobile TV
— In this paper we examine the interaction and delivery requirements for Mobile TV. By comparing the features of traditional TV with current Mobile TV services we outline the de...
Hendrik Knoche, John D. McCarthy
AOSD
2010
ACM
15 years 11 months ago
Composing aspects with aspects
Aspect-oriented programming languages modularize crosscutting concerns by separating the concerns from a base program in aspects. What they do not modularize well is the code need...
Antoine Marot, Roel Wuyts
CBMS
1997
IEEE
15 years 11 months ago
A distributed database on the Internet of 3D models of human pathological organs
We describe a research project for the development of a system for cataloguing, retrieval and interactive manipulation of 30 models of pathological human organs from a distributed...
M. Crudele, Gordon Clapworthy, Meleagros A. Krokos...
WETICE
1997
IEEE
15 years 11 months ago
Reliability, Scalability and Robustness Issues in IRI*
Over the past two years, we have used the IRI (Interactive Remote Instruction) system to teach several live interactive classes with students in different cities. While this syste...
Ehab S. Al-Shaer, Alaa Youssef, Hussein M. Abdel-W...