Abstract— This work presents the development of a realtime framework for the research of Multimodal Feedback of Robots/Talking Agents in the context of Human Robot Interaction (H...
Sames Al Moubayed, Malek Baklouti, Mohamed Chetoua...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
The goal of this work is to provide users immersed in a multi-platform environment with the possibility of interacting with an application while freely moving from one device to a...
When integrating dierent system components, the interaction between dierent features is often error prone. Typically errors occur on interruption, concurrency or disabling/ enabli...
A lot of research effort has been spent on the development of emotion theories and modeling, however, their suitability and applicability to expressions in human computer interact...
Stefan Scherer, Ingo Siegert, Lutz Bigalke, Sascha...