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ICRA
2009
IEEE
147views Robotics» more  ICRA 2009»
16 years 1 months ago
Generating Robot/Agent backchannels during a storytelling experiment
Abstract— This work presents the development of a realtime framework for the research of Multimodal Feedback of Robots/Talking Agents in the context of Human Robot Interaction (H...
Sames Al Moubayed, Malek Baklouti, Mohamed Chetoua...
ACMACE
2005
ACM
16 years 9 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
IUI
2004
ACM
16 years 5 days ago
Flexible interface migration
The goal of this work is to provide users immersed in a multi-platform environment with the possibility of interacting with an application while freely moving from one device to a...
Renata Bandelloni, Fabio Paternò
AMOST
2007
ACM
15 years 10 months ago
Combining test case generation for component and integration testing
When integrating dierent system components, the interaction between dierent features is often error prone. Typically errors occur on interruption, concurrency or disabling/ enabli...
Sebastian Benz
LREC
2010
151views Education» more  LREC 2010»
15 years 8 months ago
Developing an Expressive Speech Labeling Tool Incorporating the Temporal Characteristics of Emotion
A lot of research effort has been spent on the development of emotion theories and modeling, however, their suitability and applicability to expressions in human computer interact...
Stefan Scherer, Ingo Siegert, Lutz Bigalke, Sascha...