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PUC
2010
87views more  PUC 2010»
15 years 5 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
BMCBI
2010
223views more  BMCBI 2010»
15 years 1 months ago
MetNetGE: interactive views of biological networks and ontologies
Background: Linking high-throughput experimental data with biological networks is a key step for understanding complex biological systems. Currently, visualization tools for large...
Ming Jia, Suh-Yeon Choi, Dirk Reiners, Eve Syrkin ...
SIGGRAPH
1999
ACM
15 years 11 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin
ISMIR
2005
Springer
179views Music» more  ISMIR 2005»
16 years 3 days ago
Databionic Visualization of Music Collections According to Perceptual Distance
We describe the MusicMiner system for organizing large collections of music with databionic mining techniques. Low level audio features are extracted from the raw audio data on sh...
Fabian Mörchen, Alfred Ultsch, Mario Nöc...
ICRA
2008
IEEE
143views Robotics» more  ICRA 2008»
16 years 1 months ago
Adaptive workspace biasing for sampling-based planners
Abstract— The widespread success of sampling-based planning algorithms stems from their ability to rapidly discover the connectivity of a configuration space. Past research has ...
Matthew Zucker, James Kuffner, James A. Bagnell