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ICIP
2002
IEEE
16 years 8 months ago
Optimal recursive similarity measure estimation for interactive content-based image retrieval
In this paper, a new recursive algorithm is proposed for optimal estimation of similarity measure used in a content-based retrieval system. This is performed through a relevance f...
Anastasios D. Doulamis, Nikolaos D. Doulamis
WIAMIS
2009
IEEE
16 years 1 months ago
Adaptive gesture recognition in Human Computer Interaction
An adaptive, invariant to user performance fluctuation or noisy input signal, gesture recognition scheme is presented based on Self Organizing Maps, Markov Models and Levenshtein...
George Caridakis, Kostas Karpouzis, Athanasios I. ...
SMI
2006
IEEE
112views Image Analysis» more  SMI 2006»
16 years 17 days ago
ReMESH: An Interactive Environment to Edit and Repair Triangle Meshes
Polygonal meshes obtained from acquisition of real-world objects may easily exhibit topological or geometrical defects, which often prevent subsequent processing and analysis to p...
Marco Attene, Bianca Falcidieno
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
16 years 16 days ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
SI3D
2006
ACM
16 years 15 days ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer