In this work, we use points, lines, and the linear extremal contours of cylinders to estimate the position and orientation of the camera in the world coordinate system. Other line...
A scene can be defined as one of the subdivisions of a play in which the setting is fixed, or when it presents continuous action in one place. We propose a novel two-pass algorith...
Libraries and other institutions are interested in providing access to scanned versions of their large collections of handwritten historical manuscripts on electronic media. Conve...
Multibody grouping is a representative of applying subspace constraints in computer vision tasks. Under linear projection models, feature points of multibody reside in multiple su...
In this paper, we address the problem of detecting pedestrians in crowded real-world scenes with severe overlaps. Our basic premise is that this problem is too difficult for any t...