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CGF
2007
149views more  CGF 2007»
15 years 6 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
CORR
2010
Springer
165views Education» more  CORR 2010»
15 years 5 months ago
Monte Carlo Methods for Top-k Personalized PageRank Lists and Name Disambiguation
We study a problem of quick detection of top-k Personalized PageRank lists. This problem has a number of important applications such as finding local cuts in large graphs, estima...
Konstantin Avrachenkov, Nelly Litvak, Danil Nemiro...
TVCG
2011
188views more  TVCG 2011»
15 years 1 months ago
Data-Parallel Octrees for Surface Reconstruction
—We present the first parallel surface reconstruction algorithm that runs entirely on the GPU. Like existing implicit surface reconstruction methods, our algorithm first builds...
Kun Zhou, Minmin Gong, Xin Huang, Baining Guo
CEC
2009
IEEE
15 years 11 months ago
Memetic algorithm with Local search chaining for large scale continuous optimization problems
Abstract— Memetic algorithms arise as very effective algorithms to obtain reliable and high accurate solutions for complex continuous optimization problems. Nowadays, high dimens...
Daniel Molina, Manuel Lozano, Francisco Herrera
PLDI
1998
ACM
15 years 10 months ago
Run-time Code Generation and Modal-ML
This paper presents a typed programming language and compiler for run-time code generation. The language, called ML2, extends ML with modal operators in the style of the Mini-ML2 ...
Philip Wickline, Peter Lee, Frank Pfenning