The paper presents a new data partitioning algorithm for parallel computing on heterogeneous processors. Like traditional functional partitioning algorithms, the algorithm assumes ...
In the study of PetaFlop project, Processor-In-Memory array was proposed to be a target architecture in achieving 1015 floating point operations per second computing performance. ...
Yi Tian, Edwin Hsing-Mean Sha, Chantana Chantrapor...
This paper presents efficient image-based rendering techniques used in the context of an architectural walkthrough system. Portals (doors and windows) are rendered by warping laye...
Voicu Popescu, Anselmo Lastra, Daniel G. Aliaga, M...
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...