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194
Voted
ISPDC
2010
IEEE
15 years 5 months ago
Pretty Good Accuracy in Matrix Multiplication with GPUs
—With systems such as Road Runner, there is a trend in super computing to offload parallel tasks to special purpose co-processors, composed of many relatively simple scalar proc...
Matthew Badin, Lubomir Bic, Michael B. Dillencourt...
183
Voted
CVPR
2001
IEEE
16 years 9 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
195
Voted
CVPR
2005
IEEE
16 years 9 months ago
Stereo Correspondence by Dynamic Programming on a Tree
Dynamic programming on a scanline is one of the oldest and still popular methods for stereo correspondence. While efficient, its performance is far from the state of the art becau...
Olga Veksler
208
Voted
MICCAI
2007
Springer
16 years 7 months ago
Shape Analysis Using a Point-Based Statistical Shape Model Built on Correspondence Probabilities
A fundamental problem when computing statistical shape models is the determination of correspondences between the instances of the associated data set. Often, homologies between po...
Heike Hufnagel, Xavier Pennec, Jan Ehrhardt, Heinz...
ISBI
2008
IEEE
16 years 7 months ago
DTI registration with exact finite-strain differential
We propose an algorithm for the diffeomorphic registration of diffusion tensor images (DTI). Previous DTI registration algorithms using full tensor information suffer from difficu...
B. T. Thomas Yeo, Tom Vercauteren, Pierre Fillard,...