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CORR
2007
Springer
114views Education» more  CORR 2007»
15 years 6 months ago
High Performance Direct Gravitational N-body Simulations on Graphics Processing Units
We present the results of gravitational direct N-body simulations using the commercial graphics processing units (GPU) NVIDIA Quadro FX1400 and GeForce 8800GTX, and compare the re...
Simon Portegies Zwart, Robert G. Belleman, Peter G...
CVPR
2005
IEEE
16 years 8 months ago
Interactive Shape from Shading
Shape from shading (SfS) has always been difficult for real applications due to its intrinsic ill-posedness. In this paper, we propose an interactive SfS method which efficiently ...
Gang Zeng, Yasuyuki Matsushita, Long Quan, Heung-Y...
CVPR
2008
IEEE
16 years 8 months ago
Least squares congealing for unsupervised alignment of images
In this paper, we present an approach we refer to as "least squares congealing" which provides a solution to the problem of aligning an ensemble of images in an unsuperv...
Mark Cox, Sridha Sridharan, Simon Lucey, Jeffrey F...
ICCV
2007
IEEE
16 years 8 months ago
Interactive Offline Tracking for Color Objects
In this paper, we present an interactive offline tracking system for generic color objects. The system achieves 60100 fps on a 320 ? 240 video. The user can therefore easily refin...
Yichen Wei, Jian Sun, Xiaoou Tang, Heung-Yeung Shu...
ICCV
2007
IEEE
16 years 8 months ago
Finding a Closed Boundary by Growing Minimal Paths from a Single Point on 2D or 3D Images
In this paper, we present a new method for segmenting closed contours and surfaces. Our work builds on a variant of the Fast Marching algorithm. First, an initial point on the des...
Fethallah Benmansour, Stephane Bonneau, Laurent D....