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TCSV
2008
131views more  TCSV 2008»
15 years 6 months ago
Fast Optimal Motion Estimation Based on Gradient-Based Adaptive Multilevel Successive Elimination
In this paper, we propose a fast and optimal solution for block motion estimation based on an adaptive multilevel successive elimination algorithm. This algorithm is accomplished b...
Shao-Wei Liu, Shou-Der Wei, Shang-Hong Lai
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
16 years 16 days ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
IPPS
2010
IEEE
15 years 4 months ago
Inter-block GPU communication via fast barrier synchronization
The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
Shucai Xiao, Wu-chun Feng
ICCAD
2005
IEEE
134views Hardware» more  ICCAD 2005»
16 years 2 days ago
Fast thermal simulation for architecture level dynamic thermal management
As power density increases exponentially, runtime regulation of operating temperature by dynamic thermal managements becomes necessary. This paper proposes a novel approach to the...
Pu Liu, Zhenyu Qi, Hang Li, Lingling Jin, Wei Wu, ...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...