Sciweavers

1539 search results - page 116 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
ICML
2008
IEEE
16 years 7 months ago
Stopping conditions for exact computation of leave-one-out error in support vector machines
We propose a new stopping condition for a Support Vector Machine (SVM) solver which precisely reflects the objective of the Leave-OneOut error computation. The stopping condition ...
Klaus-Robert Müller, Pavel Laskov, Vojtech Fr...
RT
2000
Springer
15 years 10 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld
IROS
2006
IEEE
100views Robotics» more  IROS 2006»
16 years 13 days ago
Towards On-Line Trajectory Computation
Abstract— This paper proposes a new way of trajectory generation for industrial manipulators. A real-time algorithm for the interpolation of synchronized and time-optimal manipul...
Torsten Kröger, Adam Tomiczek, Friedrich M. W...
ISVC
2009
Springer
16 years 29 days ago
Cross-Correlation and Rotation Estimation of Local 3D Vector Field Patches
In this paper, we present a method for the fast and accurate computation of the local cross-correlation of 3D vectorial data. Given spherical patches of 3D vector fields, our meth...
Janis Fehr, Marco Reisert, Hans Burkhardt
CEC
2007
IEEE
16 years 23 days ago
Multi-population competitive co-evolution of car racing controllers
Abstract— Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses...
Julian Togelius, Peter Burrow, Simon M. Lucas