We present a simple and efficient method for reconstructing triangulated surfaces from massive oriented point sample datasets. The method combines streaming and parallelization, m...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
Acoustic imaging is a computationally intensive and ill-conditioned inverse problem, which involves estimating high resolution source distributions with large microphone arrays. I...
— A very fast but nevertheless accurate approach for surface extraction from noisy 3D point clouds is presented. It consists of two parts, namely a plane fitting and a polygonal...
Jann Poppinga, Narunas Vaskevicius, Andreas Birk 0...
Future systems will have to support multiple and concurrent dynamic compute-intensive applications, while respecting real-time and energy consumption constraints. To overcome these...
Nicolas Ventroux, Tanguy Sassolas, Raphael David, ...