We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Recent work [5, 6] showed that learning-based patch
rectification methods are both faster and more reliable than
affine region methods. Unfortunately, their performance improveme...
Stefan Hinterstoisser, Oliver Kutter, Nassir Navab...
We present an algorithm for fast, physically accurate simulation of deformable objects suitable for real time animation and virtual environment interaction. We describe the bounda...
Abstract. We present a fast converging method for distance-based phylogenetic inference, which is novel in two respects. First, it is the only method (to our knowledge) to guarante...
Constantinos Daskalakis, Cameron Hill, Alexander J...
Long conduction delays in the nervous system prevent the accurate control of movements by feedback control alone. We present a new, biologically plausible cerebellar model to study...
Jacob Spoelstra, Nicolas Schweighofer, Michael A. ...