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USENIX
2003
15 years 7 months ago
Fast, Scalable Disk Imaging with Frisbee
Both researchers and operators of production systems are frequently faced with the need to manipulate entire disk images. Convenient and fast tools for saving, transferring, and i...
Mike Hibler, Leigh Stoller, Jay Lepreau, Robert Ri...
DAGSTUHL
1997
15 years 7 months ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...
WCE
2007
15 years 7 months ago
A Fast Multivariate Nearest Neighbour Imputation Algorithm
— Imputation of missing data is important in many areas, such as reducing non-response bias in surveys and maintaining medical documentation. Nearest neighbour (NN) imputation al...
Norman Solomon, Giles Oatley, Kenneth McGarry
AMC
2008
111views more  AMC 2008»
15 years 6 months ago
Numerical stability of fast computation algorithms of Zernike moments
A detailed, comparative study of the numerical stability of the recursive algorithms, widely used to calculate the Zernike moments of an image, is presented in this paper. While m...
George A. Papakostas, Yiannis S. Boutalis, Constan...
CGF
2008
165views more  CGF 2008»
15 years 6 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita