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ICPR
2000
IEEE
16 years 7 months ago
Constructing Finite State Machines for Fast Gesture Recognition
This paper proposes an approach to 2D gesture recognition that models each gesture as a Finite State Machine (FSM) in spatial-temporal space. The model construction works in a sem...
Pengyu Hong, Thomas S. Huang, Matthew Turk
DAC
2002
ACM
16 years 7 months ago
A fast optical propagation technique for modeling micro-optical systems
As designers become more aggressive in introducing optical components to micro-systems, rigorous optical models are required for system-level simulation tools. Common optical mode...
Timothy P. Kurzweg, Steven P. Levitan, Jose A. Mar...
171
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FOCS
2000
IEEE
15 years 11 months ago
Fast parallel circuits for the quantum Fourier transform
We give new bounds on the circuit complexity of the quantum Fourier transform (QFT). We give an upper bound of Ç´ÐÓ Ò · ÐÓ ÐÓ ´½ µµ on the circuit depth for computin...
Richard Cleve, John Watrous
SIGGRAPH
2000
ACM
15 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
CF
2010
ACM
15 years 10 months ago
Towards chip-on-chip neuroscience: fast mining of neuronal spike streams using graphics hardware
Computational neuroscience is being revolutionized with the advent of multi-electrode arrays that provide real-time, dynamic perspectives into brain function. Mining neuronal spik...
Yong Cao, Debprakash Patnaik, Sean P. Ponce, Jerem...