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IPPS
2005
IEEE
16 years 6 days ago
Stream PRAM
Parallel random access memory, or PRAM, is a now venerable model of parallel computation that that still retains its usefulness for the design and analysis of parallel algorithms....
Darrell R. Ulm, Michael Scherger
RT
2004
Springer
15 years 12 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
SIGGRAPH
2003
ACM
15 years 12 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
SIGGRAPH
1994
ACM
15 years 10 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
GRID
2000
Springer
15 years 10 months ago
MeSch - An Approach to Resource Management in a Distributed Environment
Resource management in the typical Grid environment based on multi-MPP systems or clusters today still is one of the challenging problems. We will present MeSch, a solution for the...
Gerd Quecke, Wolfgang Ziegler
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