Parallel random access memory, or PRAM, is a now venerable model of parallel computation that that still retains its usefulness for the design and analysis of parallel algorithms....
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Resource management in the typical Grid environment based on multi-MPP systems or clusters today still is one of the challenging problems. We will present MeSch, a solution for the...