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» Fast Algorithms For The Computation Of Ranklets
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SIGGRAPH
2003
ACM
15 years 11 months ago
Fast texture synthesis on arbitrary meshes
While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention ...
Sebastian Magda, David J. Kriegman
SMA
1999
ACM
152views Solid Modeling» more  SMA 1999»
15 years 10 months ago
Fast volume-preserving free form deformation using multi-level optimization
We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
Gentaro Hirota, Renee Maheshwari, Ming C. Lin
STOC
1999
ACM
104views Algorithms» more  STOC 1999»
15 years 10 months ago
Fast Approximate PCPs
We investigate the question of when a prover can aid a verifier to reliably compute a function faster than if the verifier were to compute the function on its own. Our focus is ...
Funda Ergün, Ravi Kumar, Ronitt Rubinfeld
ICCV
1998
IEEE
16 years 8 months ago
Depth Discontinuities by Pixel-to-Pixel Stereo
Proceedings of the 1998IEEE International Conference on Computer Vision, Bombay, India An algorithm to detect depth discontinuities from a stereo pair of images is presented. The ...
Stan Birchfield, Carlo Tomasi
PRL
2002
128views more  PRL 2002»
15 years 6 months ago
Dynamic flies: a new pattern recognition tool applied to stereo sequence processing
The "fly algorithm" is a fast artificial evolution-based technique devised for the exploration of parameter space in pattern recognition applications. In the application...
Jean Louchet, Maud Guyon, Marie-Jeanne Lesot, Amin...