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WWW
2002
ACM
16 years 7 months ago
Clustering for opportunistic communication
We describe ongoing work on I2I, a system aimed at fostering opportunistic communication among users viewing or manipulating content on the Web and in productivity applications. U...
Jay Budzik, Shannon Bradshaw, Xiaobin Fu, Kristian...
CHI
2005
ACM
16 years 7 months ago
Who gets to know what when: configuring privacy permissions in an awareness application
We report on a study (N=36) of user preferences for balancing awareness with privacy. Participants defined permissions for sharing of location, availability, calendar information ...
Sameer Patil, Jennifer Lai
ACMACE
2009
ACM
16 years 1 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
GROUP
2009
ACM
16 years 1 months ago
Locating patient expertise in everyday life
Coping with a new health issue often requires individuals to acquire knowledge and skills to manage personal health. Many patients turn to one another for experiential expertise o...
Andrea Civan, David W. McDonald, Kenton T. Unruh, ...