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CSCW
2006
ACM
16 years 16 days ago
Where's the "party" in "multi-party"?: analyzing the structure of small-group sociable talk
Spontaneous multi-party interaction – conversation among groups of three or more participants – is part of daily life. While automated modeling of such interactions has receiv...
Paul M. Aoki, Margaret H. Szymanski, Luke D. Plurk...
GROUP
2005
ACM
16 years 4 days ago
Instant messaging bots: accountability and peripheral participation for textual user interfaces
Over the last several years, studies of instant messaging have observed its increasing role in the workplace[1] and in social situations[2]. We propose that modifying applications...
Stephen Chan, Benjamin Hill, Sarita Yardi
GROUP
2005
ACM
16 years 4 days ago
What ideal end users teach us about collaborative software
Many studies have evaluated different uses of collaborative software. Typically, the research has focused on the shortcomings and, sometimes, the ways end users succeed or fail to...
David F. Redmiles, Hiroko Wilensky, Kristie Kosaka...
GROUP
2005
ACM
16 years 4 days ago
Seeking the source: software source code as a social and technical artifact
In distributed software development, two sorts of dependencies can arise. The structure of the software system itself can create dependencies between software elements, while the ...
Cleidson R. B. de Souza, Jon Froehlich, Paul Douri...
MM
2005
ACM
142views Multimedia» more  MM 2005»
16 years 4 days ago
Organum: individual presence through collaborative play
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking...
Greg Niemeyer, Dan Perkel, Ryan Shaw, Jane McGonig...