We use our hands to manipulate objects in our daily life. The hand is capable of accomplishing diverse tasks such as pointing, gripping, twisting, and tearing. However, there is no...
(a) (b) Figure 1: (a) CAM running on an iPhone; (b) Reading a design sketch using Microsoft's TagReader client. In this paper, we report the results of a field trial of a Ubi...
Dhaval Vyas, Anton Nijholt, Dirk Heylen, Alexander...
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...