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» FFF97 - Oberon in the Real World
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CHI
2008
ACM
16 years 6 months ago
The disappearing desktop: pim 2008
In an ideal world, we would always have the right information, in the right form, with the right context, right when we needed it. Unfortunately, we do not live in an ideal world....
Jaime Teevan, William Jones
AAAI
2000
15 years 7 months ago
Multi-Fidelity Robotic Behaviors: Acting with Variable State Information
Our work is driven by one of the core purposes of artificial intelligence: to develop real robotic agents that achieve complex high-level goals in real-time environments. Robotic ...
Elly Winner, Manuela M. Veloso
ICASSP
2010
IEEE
15 years 6 months ago
NMF with time-frequency activations to model non stationary audio events
Real world sounds often exhibit non-stationary spectral characteristics such as those produced by a harpsichord or a guitar. The classical Non-negative Matrix Factorization (NMF) ...
Romain Hennequin, Roland Badeau, Bertrand David
3DIM
2003
IEEE
15 years 11 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
ICPR
2002
IEEE
16 years 7 months ago
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
Denis Laurendeau, Denis Poussart, François ...