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» FFF97 - Oberon in the Real World
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ICPR
2008
IEEE
16 years 7 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
WEBI
2007
Springer
16 years 13 days ago
Layers and Hierarchies in Real Virtual Networks
The virtual world is comprised of data items related to each other in a variety of contexts. Often such relations can be represented as graphs that evolve over time. Examples incl...
Olga Goussevskaia, Michael Kuhn 0002, Roger Watten...
AAI
2006
106views more  AAI 2006»
15 years 6 months ago
Metaheuristics for Handling Time Interval Coverage Constraints in Nurse Scheduling
The problem of finding a high quality timetable for personnel in a hospital ward has been addressed by many researchers, personnel managers and schedulers over a number of years. ...
Edmund K. Burke, Patrick De Causmaecker, Sanja Pet...
VR
2011
IEEE
376views Virtual Reality» more  VR 2011»
14 years 10 months ago
Self-motion illusions in immersive virtual reality environments
Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate trave...
Gerd Bruder, Frank Steinicke, Phil Wieland
MC
2003
170views Computer Science» more  MC 2003»
15 years 7 months ago
Social navigation: from the web to the mobile
Social navigation is the alternative way of looking upon navigation in the virtual world: e g instead of navigating the web by maps and hierarchies and search engines, you would n...
Kristina Höök