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3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
15 years 10 months ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
3DPVT
2004
IEEE
104views Visualization» more  3DPVT 2004»
15 years 10 months ago
Interactive Modeling from Dense Color and Sparse Depth
We are developing a system for interactive modeling of real world scenes. The acquisition device consists of a video camera enhanced with an attached laser system. As the operator...
Voicu Popescu, Elisha Sacks, Gleb Bahmutov
FSKD
2006
Springer
122views Fuzzy Logic» more  FSKD 2006»
15 years 10 months ago
Context Modeling with Bayesian Network Ensemble for Recognizing Objects in Uncertain Environments
Abstract. It is difficult to understand a scene from visual information in uncertain real world. Since Bayesian network (BN) is known as good in this uncertainty, it has received s...
Seung-Bin Im, Youn-Suk Song, Sung-Bae Cho
GECCO
2006
Springer
135views Optimization» more  GECCO 2006»
15 years 10 months ago
The no free lunch and realistic search algorithms
The No-Free-Lunch theorems (NFLTs) are criticized for being too general to be of any relevance to the real world scenario. This paper investigates, both formally and empirically, ...
Yossi Borenstein, Riccardo Poli
DEXAW
1995
IEEE
93views Database» more  DEXAW 1995»
15 years 10 months ago
Meta Modeling for End User Computing
Inherent constraints play an important role in the semantic Xplain model. These constraints enable us to represent certain real world knowledge once for subsequent use in several ...
J. H. ter Bekke