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» FFF97 - Oberon in the Real World
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3DPVT
2004
IEEE
116views Visualization» more  3DPVT 2004»
15 years 10 months ago
Real-Time, Accurate Depth of Field using Anisotropic Diffusion and Programmable Graphics Cards
Computer graphics cameras lack the finite Depth of Field (DOF) present in real world ones. This results in all objects being rendered sharp regardless of their depth, reducing the...
Marcelo Bertalmío, Pere Fort, Daniel S&aacu...
TOG
2008
128views more  TOG 2008»
15 years 6 months ago
VirtualStudio2Go: digital video composition for real environments
We synchronize film cameras and LED lighting with off-the-shelf video projectors. Radiometric compensation allows displaying keying patterns and other spatial codes on arbitrary r...
Anselm Grundhöfer, Oliver Bimber
WSCG
2004
160views more  WSCG 2004»
15 years 7 months ago
Real-Time Rendering of 3D Magic Lenses having arbitrary convex Shapes
We present a real-time algorithm for rendering volumetric 3D Magic LensesTM having arbitrary convex shapes. During fragment processing the algorithm performs a second depth test u...
Timo Ropinski, Klaus Hinrichs
ICA
2012
Springer
14 years 1 months ago
Online PLCA for Real-Time Semi-supervised Source Separation
Non-negative spectrogram factorization algorithms such as probabilistic latent component analysis (PLCA) have been shown to be quite powerful for source separation. When training d...
Zhiyao Duan, Gautham J. Mysore, Paris Smaragdis
EHCI
2001
15 years 7 months ago
Consistency in Augmented Reality Systems
Systems combining the real and the virtual are becoming more and more prevalent. The Augmented Reality (AR) paradigm illustrates this trend. In comparison with traditional interact...
Emmanuel Dubois, Laurence Nigay, Jocelyne Troccaz