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» FFF97 - Oberon in the Real World
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192
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CRITICAL
2005
15 years 8 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
163
Voted
CRITICAL
2005
15 years 8 months ago
Participatory design: the will to succeed
With its 10th biannual anniversary conference, Participatory Design (PD) is leaving its teens and must now be considered ready to join the adult world. In this article we encourag...
Dan Shapiro
CRV
2008
IEEE
125views Robotics» more  CRV 2008»
15 years 8 months ago
Enhancing Steganography in Digital Images
The recent digital revolution has facilitated communication, data portability and on-the-fly manipulation. Unfortunately, this has brought along some critical security vulnerabili...
Abbas Cheddad, Joan Condell, Kevin Curran, Paul Mc...
CSCW
2008
ACM
15 years 8 months ago
Can markets help?: applying market mechanisms to improve synchronous communication
There is a growing interest in applying market mechanisms to tackle everyday communication problems such as communication interruptions and communication overload. Prior analytic ...
Gary Hsieh, Robert Kraut, Scott E. Hudson, Roberto...
241
Voted
ECMDAFA
2008
Springer
166views Hardware» more  ECMDAFA 2008»
15 years 8 months ago
Towards Roundtrip Engineering - A Template-Based Reverse Engineering Approach
Model driven development suggests to make models the main artifact in software development. To get executable models in most cases code generation to a "traditional" prog...
Manuel Bork, Leif Geiger, Christian Schneider, Alb...