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» FFF97 - Oberon in the Real World
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MC
2008
126views Computer Science» more  MC 2008»
15 years 7 months ago
Identifying User Interface Patterns from Pertinent Multimodal Interaction Use Cases
The context of this work is usability engineering for multimodal interaction. In contrast to other work centrates on prototyping toolkits or abstract guidelines, this research foc...
Andreas Ratzka
WSC
2000
15 years 7 months ago
Soft-commissioning: hardware-in-the-loop-based verification of controller software
The basic idea of Soft-Commissioning (SoftCom) is to test industrial control software by connecting a controller, e. g. a PLC (Programmable Logic Controller) to a commercial discr...
Harald Schludermann, Thomas Kirchmair, Markus Vord...
CONNECTION
2006
91views more  CONNECTION 2006»
15 years 6 months ago
From unknown sensors and actuators to actions grounded in sensorimotor perceptions
This article describes a developmental system based on information theory implemented on a real robot that learns a model of its own sensory and actuator apparatus. There is no in...
Lars Olsson, Chrystopher L. Nehaniv, Daniel Polani
VLDB
2002
ACM
110views Database» more  VLDB 2002»
15 years 6 months ago
Eliminating Fuzzy Duplicates in Data Warehouses
The duplicate elimination problem of detecting multiple tuples, which describe the same real world entity, is an important data cleaning problem. Previous domain independent solut...
Rohit Ananthakrishna, Surajit Chaudhuri, Venkatesh...
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
15 years 6 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...