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» FFF97 - Oberon in the Real World
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ISUVR
2007
15 years 7 months ago
Light Source Estimation for Realistic Shadow using Segmented HDR Images
— To achieve seamless integration of the real scene with virtual objects, we need to obtain accurate illumination condition of the real scene. Using HDRI (High Dynamic Range Imag...
JaeDoug Yoo, Kwanheng Lee
SIMVIS
2007
15 years 7 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
ISSRE
2010
IEEE
15 years 4 months ago
Calibrating Probabilistic GUI Testing Models Based on Experiments and Survival Analysis
—Models abstract reality. Although abstract, such models can capture the essence of real world phenomena as long as they are sufficiently accurate. The development of new techni...
Cristiano Bertolini, Alexandre Mota, Eduardo Aranh...
RTSS
2006
IEEE
16 years 11 days ago
Mutual Consistency in Real-Time Databases
A real-time database is composed of real-time objects whose values remain valid only within their validity intervals. Each object in the database models a real world entity. The f...
Abhay Kumar Jha, Ming Xiong, Krithi Ramamritham
DIGRA
2003
Springer
15 years 11 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz