Sciweavers

2826 search results - page 116 / 566
» FFF97 - Oberon in the Real World
Sort
View
ICCV
2011
IEEE
14 years 6 months ago
Realtime Multibody Visual SLAM with a Smoothly Moving Monocular Camera
This paper presents a realtime, incremental multibody visual SLAM system that allows choosing between full 3D reconstruction or simply tracking of the moving objects. Motion recon...
Abhijit Kundu, Madhava Krishna, C. V. Jawahar
INFOCOM
2012
IEEE
13 years 8 months ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
TKDE
2012
278views Formal Methods» more  TKDE 2012»
13 years 8 months ago
Data Cube Materialization and Mining over MapReduce
—Computing interesting measures for data cubes and subsequent mining of interesting cube groups over massive datasets are critical for many important analyses done in the real wo...
Arnab Nandi, Cong Yu, Philip Bohannon, Raghu Ramak...
KES
1998
Springer
15 years 10 months ago
An acquisition of the relation between vision and action using self-organizing map and reinforcement learning
An agent must acquire internal representation appropriate for its task, environment, sensors. As a learning algorithm, reinforcement learning is often utilized to acquire the rela...
Kazunori Terada, Hideaki Takeda, Toyoaki Nishida
BMVC
2002
15 years 8 months ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg