Sciweavers

2826 search results - page 108 / 566
» FFF97 - Oberon in the Real World
Sort
View
CG
2004
Springer
15 years 6 months ago
ANTS--Augmented Environments
When interacting with natural or urban environments there are many situations where the ability to access data in real time becomes relevant. Augmented Reality (AR) technologies a...
Teresa Romão, Nuno Correia, A. Eduardo Dias...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 9 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CVPR
2007
IEEE
16 years 8 months ago
Change Detection in a 3-d World
This paper examines the problem of detecting changes in a 3-d scene from a sequence of images, taken by cameras with arbitrary but known pose. No prior knowledge of the state of n...
Thomas Pollard, Joseph L. Mundy
VR
2009
IEEE
136views Virtual Reality» more  VR 2009»
16 years 1 months ago
Does a Gradual Transition to the Virtual World increase Presence?
In order to increase a user’s sense of presence in an artificial environment some researchers propose a gradual transition from reality to the virtual world instead of immersin...
Frank Steinicke, Gerd Bruder, Klaus Hinrichs, Anth...
SIGMOD
2005
ACM
143views Database» more  SIGMOD 2005»
16 years 6 months ago
Holistic Aggregates in a Networked World: Distributed Tracking of Approximate Quantiles
While traditional database systems optimize for performance on one-shot queries, emerging large-scale monitoring applications require continuous tracking of complex aggregates and...
Graham Cormode, Minos N. Garofalakis, S. Muthukris...