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MM
2005
ACM
215views Multimedia» more  MM 2005»
15 years 11 months ago
OpenVIDIA: parallel GPU computer vision
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...
James Fung, Steve Mann
SI3D
2005
ACM
15 years 11 months ago
Level-of-detail representation of bidirectional texture functions for real-time rendering
This paper presents a new technique for rendering bidirectional texture functions (BTFs) at different levels of detail (LODs). Our method first decomposes each BTF image into mul...
Wan-Chun Ma, Sung-Hsiang Chao, Yu-Ting Tseng, Yung...
SIGCOMM
2005
ACM
15 years 11 months ago
Fast hash table lookup using extended bloom filter: an aid to network processing
Hash table is used as one of the fundamental modules in several network processing algorithms and applications such as route lookup, packet classification, per-flow state manage...
Haoyu Song, Sarang Dharmapurikar, Jonathan S. Turn...
SIGMETRICS
2005
ACM
120views Hardware» more  SIGMETRICS 2005»
15 years 11 months ago
Managing server energy and operational costs in hosting centers
The growing cost of tuning and managing computer systems is leading to out-sourcing of commercial services to hosting centers. These centers provision thousands of dense servers w...
Yiyu Chen, Amitayu Das, Wubi Qin, Anand Sivasubram...
SPAA
2005
ACM
15 years 11 months ago
Value-maximizing deadline scheduling and its application to animation rendering
We describe a new class of utility-maximization scheduling problem with precedence constraints, the disconnected staged scheduling problem (DSSP). DSSP is a nonpreemptive multipro...
Eric Anderson, Dirk Beyer 0002, Kamalika Chaudhuri...