Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
Identifying user-dependent information that can be automatically collected helps build a user model by which 1) to predict what the user wants to do next and 2) to do relevant pre...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
A variety of reactive plan execution systems have been developed in recent years, each attempting to solve the problem of taking reasonable courses of action fast enough in a dyna...
Although user behavior in the popular Facebook social network site has been intensely investigated since the site came live in 2004, we know little about users' emotions and ...
Corina Sas, Alan J. Dix, Jennefer Hart, Ronghui Su