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AAAI
2000
15 years 7 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
IJCAI
1997
15 years 7 months ago
Machine Learning Techniques to Make Computers Easier to Use
Identifying user-dependent information that can be automatically collected helps build a user model by which 1) to predict what the user wants to do next and 2) to do relevant pre...
Hiroshi Motoda, Kenichi Yoshida
WSC
1997
15 years 7 months ago
A Performance Monitoring Application for Distributed Interactive Simulations (DIS)
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...
David B. Cavitt, C. Michael Overstreet, Kurt Maly
AAAI
1994
15 years 7 months ago
Structured Circuit Semantics for Reactive Plan Execution Systems
A variety of reactive plan execution systems have been developed in recent years, each attempting to solve the problem of taking reasonable courses of action fast enough in a dyna...
Jaeho Lee, Edmund H. Durfee
BCSHCI
2009
15 years 7 months ago
Dramaturgical capitalization of positive emotions: the answer for Facebook success?
Although user behavior in the popular Facebook social network site has been intensely investigated since the site came live in 2004, we know little about users' emotions and ...
Corina Sas, Alan J. Dix, Jennefer Hart, Ronghui Su