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» Extremal collective behavior
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CHI
2008
ACM
16 years 6 months ago
A resource kit for participatory socio-technical design in rural Kenya
We describe our approach and initial results in the participatory design of technology relevant to local rural livelihoods. Our approach to design and usability proceeds from rese...
Kevin Walker, Joshua Underwood, Timothy Mwololo Wa...
CHI
2007
ACM
16 years 6 months ago
Project massive: self-regulation and problematic use of online gaming
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
A. Fleming Seay, Robert E. Kraut
CHI
2006
ACM
16 years 6 months ago
TeamTag: exploring centralized versus replicated controls for co-located tabletop groupware
We explore how the placement of control widgets (such as menus) affects collaboration and usability for co-located tabletop groupware applications. We evaluated two design alterna...
Meredith Ringel Morris, Andreas Paepcke, Terry Win...
CHI
2006
ACM
16 years 6 months ago
Chick clique: persuasive technology to motivate teenage girls to exercise
We are developing a preventative health cell phone application that helps motivate teenage girls to exercise by exploiting their social desire to stay connected with their peers. ...
Tammy Toscos, Anne M. Faber, Shunying An, Mona Pra...
CHI
2005
ACM
16 years 6 months ago
Interactive web usage mining with the navigation visualizer
Web usage mining, the analysis of user navigation paths through web sites, is a common technique for evaluating site designs or adaptive hypermedia techniques. However, often it i...
Eelco Herder, Harald Weinreich