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IPCV
2010
15 years 3 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
GW
2007
Springer
93views Biometrics» more  GW 2007»
16 years 4 hour ago
Sequential Belief-Based Fusion of Manual and Non-manual Information for Recognizing Isolated Signs
Abstract. This work aims to recognize signs which have both manual and nonmanual components by providing a sequential belief-based fusion mechanism. We propose a methodology based ...
Oya Aran, Thomas Burger, Alice Caplier, Lale Akaru...
EAAI
2008
257views more  EAAI 2008»
15 years 5 months ago
Recognition of facial expressions using Gabor wavelets and learning vector quantization
Facial expression recognition has potential applications in different aspects of day-to-day life not yet realized due to absence of effective expression recognition techniques. Th...
Shishir Bashyal, Ganesh K. Venayagamoorthy
AMDO
2006
Springer
15 years 9 months ago
Action Recognition Using Motion Primitives and Probabilistic Edit Distance
In this paper we describe a recognition approach based on the notion of primitives. As opposed to recognizing actions based on temporal trajectories or temporal volumes, primitive-...
Preben Fihl, Michael B. Holte, Thomas B. Moeslund,...
ICIP
2005
IEEE
16 years 7 months ago
Artificial neural network-based segmentation and apple grading by machine vision
In this paper, a computer vision based system is introduced to automatically sort apple fruits. An artificial neural network segments the defected regions on fruit by pixel-wise p...
Devrim Unay, Bernard Gosselin