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» Extensive Games as Process Models
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SAC
2008
ACM
15 years 5 months ago
A biologically inspired generation of virtual characters
A number of techniques for generating geometric models of human head and body are in use nowadays. Models of human characters are useful in computer games, virtual reality, and ma...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
HIPEAC
2009
Springer
16 years 1 months ago
Predictive Runtime Code Scheduling for Heterogeneous Architectures
Heterogeneous architectures are currently widespread. With the advent of easy-to-program general purpose GPUs, virtually every recent desktop computer is a heterogeneous system. Co...
Víctor J. Jiménez, Lluís Vila...
ICASSP
2009
IEEE
16 years 1 months ago
Cheat-proof cooperation strategies for wireless live streaming social networks
Multimedia social network analysis is an emerging research area, which analyzes the behavior of users who share multimedia content and investigates the impact of human dynamics on...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
ICASSP
2009
IEEE
16 years 1 months ago
Time-sensitive behavior dynamics in multimedia fingerprinting social networks
Multimedia social network is a network infrastructure in which the social network members share multimedia contents with all different purposes. Analyzing user behavior in multime...
W. Sabrina Lin, H. Vicky Zhao, K. J. Ray Liu
TCS
2008
15 years 6 months ago
Cleaning a network with brushes
Following the decontamination metaphor for searching a graph, we introduce a cleaning process, which is related to both the chip-firing game and edge searching. Brushes (instead o...
Margaret-Ellen Messinger, Richard J. Nowakowski, P...