This paper presents a versatile hardware/software cosimulation and co-design environment for embedded 3D graphics accelerators. The GRAphics AcceLerator design exploration framewo...
Dan Crisu, Sorin Cotofana, Stamatis Vassiliadis, P...
This paper describes the selection and automation of a method for estimating how many replications should be run to achieve a required accuracy in the output. The motivation is to...
In this paper, we present a technique for tracking video objects in a sequence. The proposed technique is based on a backward projection technique. Since classical backward techni...
Under certain conditions on the integrand, quasi-Monte Carlo methods for estimating integrals (expectations) converge faster asymptotically than Monte Carlo methods. Motivated by ...
Shane G. Henderson, Belinda A. Chiera, Roger M. Co...
We establish a monotonicity principle for convex functions that enables high-level reasoning about capacity in information theory. Despite its simplicity, this single idea is rema...